Zombie Adventure BETA - Version 1.00 & 1.02
#1
This is what Walt and myself have been working our tails off for
all this time. It is what no one has ever seen before completed in
QB64. This will go down in history as the Star Wars of Text Adventures.


Attached Files .7z   Zombie Adventure BETA.7z (Size: 20.34 MB / Downloads: 195)
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#2
Hello Joyful Porgrammer's!

Actually, this game is written entirely in QB64.

It uses SCREEN 12 graphics mode with a 16-color palette. Why you may ask, because we can. But even though we only have a 16-color palette, we can change any of the colors to any RGB color.

It has great background music and some cool background images. We are still working on it so the version Dave posted is a BETA version of it.

We would like to ask everyone to test the game, and give us some feed back on it. We would like to know what people think while the game is still in BETA.

Here is a list of what the game offers so far:
  • Great background music
  • A 16 True-Color color palette
  • Loading screen
  • SAVE & LOAD system
  • A health system
  • Room descriptions change as your health changes
  • The choice of eating people or not
  • Multiple endings
  • Cool backgrounds
  • Old style gaphic effects
  • Capable of using a weapon
  • Your decisions can change the outcome of the game

EDIT: (10/28/16)

Attached to this post is an updated version of the game with a *.PDF that contains a map to the game.

Here are some screenshots as well:





Walter Whitman
The Joyful Programmer


Attached Files .zip   Zombie Adventure BETA V1.02.zip (Size: 17.47 MB / Downloads: 33)
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#3
Exactly!
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#4
Here you go.


Attached Files .bas   Zombie Adventure.bas (Size: 374.4 KB / Downloads: 147)
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#5
Here's my map.


Attached Files .pdf   Zombie Adventure.pdf (Size: 33.63 KB / Downloads: 150)
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#6
Zombie Adventure BETA V1.02


Attached Files .7z   Zombie Adventure BETA V1.02.7z (Size: 19.43 MB / Downloads: 126)
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#7
Thumbs Down 
-Choose to eat people or not Smile
Seems like a great game.
There are still a few bugs though, otherwise it's a great game.
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#8
Thank you for the kind words. The game is 95% complete as
the BETA we are still working out the kinks and bugs. Hopefully,
it'll be completed soon in due time. "whispers" There's going
to be a sequel...
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#9
Hello fellow Joyful Programmers,

While Dave & I work hard at perfecting, "Zombie Adventure: Search for Genesis", a group of people on YouTube decided to make a video that not only talks about our BETA version we released for everyone to check out our progress so far, but they actually play the game through. It is a bit embarrassing at moments when they come across a room that is missing some verbiage, or areas that are not finished, but at least they realize it is only a BETA version and not the final version.

I thought I would shared this hour long video with the community:







I really hope this demonstrates some detail of what it is like to create a computer game, and how it feels when the world reviews your work. I know it scared me to start watching it, as I expected the worst.


Walter Whitman
a.k.a. Waltersmind
The Joyful Programmer
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#10
Nice game!
I like to program in BASIC
With code that is simple and slick
I learnt it in school
And it is still cool
So it is my number one pick
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#11
@Adrian,

Thank you. It was a fun game to work on.

As you can see, it is still in BETA as David and I moved on to other projects, but we are planning on picking it back up when I get some of the new graphics system done in QB64-CBE. I have a new software screen mode to introduce into QB64-CBE which will change the way we all look at 2D software graphics. Of course, before I can introduce that and other CrystalBASIC systems into QB64-CBE, I have to clean up and reorganize a lot of things in QB64-CBE, as well as keeping it current with the latest version of QB64.

David started Zombie Adventures as a simple text adventure game with only 15 rooms and green font color for nostalgic purposes. Like all his other games I played it, but I fell in love with the concept. So Dave and I started talking on the phone about the game and expressed my desires to enhance the game. He really didn't want graphics, but I changed his mind when I showed him some of my ideas. The the rest is history.

I added a lot to his little game, and thanks to my crazy creativity, I still have a lot of work to finish.

When I mentioned to David that 15 rooms were not enough anymore, he sat down and added a few more. While I was modifying the storyline a bit, I added a few more rooms to enhance the story. That was when I created the four-layer mental awareness system. Since the story was about a Zombie who was trying to become human again, and alive, I thought that it would be cool to have his understanding of things, and the way he spoke, reflect his level of health. The lower the health, the less the user can understand what the zombie is trying to say.
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#12
cool concept Walter. looking forward to seeing the enhancements CBE can bring to the game.
I like to program in BASIC
With code that is simple and slick
I learnt it in school
And it is still cool
So it is my number one pick
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#13
@Adrian,

The new graphics mode I have planned will bring in a lot of new capabilities which has not been done before, at least not that I am aware of. I do not want to go into details about it just yet, but I will say that it is a 2D software rendered screen mode, not hardware, but it will pack a punch with old-school games, such as this one, written in the language.

Also, I have changed the name of my version to "QB128" for the moment instead of "QB64-CBE", and this is reflected in the fork on GitHub.
Dedicated to empowering computer programming hobbyists, tinkerers, amateurs, and enthusiasts.
profile for Walter Whitman at Stack Overflow, Q&A for professional and enthusiast programmers


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