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QB64-CBE is now compatible with QB64 ver 1.2
01-02-2018, 07:59 PM
Post: #1
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QB64-CBE has been updated on GitHub.

INTERNAL CHANGES
  • All code related to Android devices was removed
  • All code related to the Cloud/Qloud system was removed
  • All C++ code was reformatted for better clarity and readability
  • Most commented code was removed
  • All extra line breaks were removed from all the C++ and QB64 code
  • QB64-CBE was updated to be compatible with QB64 ver 1.2

The master code can be downloaded from GitHub at: https://github.com/TheJoyfulProgrammer/QB64-CBE

Dedicated to working with computer programming hobbyists, tinkerers, amateurs, and enthusiasts.
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01-03-2018, 02:11 PM
Post: #2
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Heyo, do ya think you're gonna keep using the C++ compiler that Galleon/QB64 is currently using or are ya thinking about changin that?
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01-03-2018, 04:23 PM
Post: #3
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@Calloway,

As soon as I get some minor changes made to QB64-CBE, I will updating the C++ compiler version  from what is currently being used to a more recent version, and I will be using C++ ver 14. I attempted to use it on a copy of QB64, but I was getting a lot of C++ errors due to differences between the current version used in QB64 and ver 14. That means I will have to rewrite those parts to make it follow by ver 14 standards.

Once that I update the C++ version, I will have it compile and upload QB64-CBE to this site and forum in both a 32-Bit and 64-Bit version. However, I will not support the 32-Bit version so it will be a "Use at your own risk" type deal.

I still have a ton more changes to make to QB64-CBE before I start adding any CrystalBASIC stuff to it, but I will keep everyone posted. In the meantime, I would love to hear any and all suggestions that people have.

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01-03-2018, 10:28 PM
Post: #4
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Thanks for the update Walter!

I like to program in BASIC
With code that is simple and slick
I learnt it in school
And it is still cool
So it is my number one pick
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01-04-2018, 03:01 AM
Post: #5
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@Adrian,

You are very welcome.

There are a lot of changes coming to QB64-CBE and I will keep everyone informed.

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01-26-2018, 12:11 PM
Post: #6
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Hey, Walter, I don't know how much trouble it would be but I'd like to see a less cumbersome way to get keyboard and mouse input at some point, the current system seems awfully convoluted jut to get a mouse button or keystroke.
Anyway, looking forward to CBE.
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01-27-2018, 02:43 AM
Post: #7
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@phred,

I agree that the input system in QB64 is a bit cumbersome and a bit buggy. I have ran into several issues lately with keyboard input while pressing multiple keys. I read on QB64.net that it possibly could be the keyboard itself, but I call foul on that idea. QB64 seems to be the only language I have the keyboard issues with.

I discovered these issues while tinkering with a raycasting demo I am tinkering with on the side, but I finally worked around it.

I do have notes on working on keyboard and mouse input.

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