King's Valley Labyrinth Board Game in QB64 - Printable Version
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King's Valley Labyrinth Board Game in QB64 - Donald Foster - 04-18-2015 01:10 AM
I have assembled 2 board games into 1 game that shares the same rules. First, King's Valley was introduced in 2006, has a 5X5 game board, 1 King piece and 4 Soldier pieces. King's Valley Labyrinth (2014) is an extension of King's Valley with a larger 7X7 and redesigned board, 6 Soldiers and with 4 Pillars added to the board.
The object is to be the first player to move their King piece to the center of the board.
All pieces move up, down, right, left and diagonally until reaching the edge of the board, other pieces, or pillars, without stopping mid travel. Only the King is allowed to land in the center of the board. The Pillars acts as blocks to limit piece movement. The 2 player's Kings are 2 different shapes, but I was not happy with one of the shapes I tried to make. So I made both kings the same shape but different colors.
Controls: use ARROW KEYS to move the Cursor, ENTER to choose a Piece or Location and BACKSPACE to select a different Piece.
I have included a copy of the Rules.
Hope you enjoy playing.
RE: King's Valley Labyrinth Board Game in QB64 - Waltersmind - 05-26-2015 03:21 AM
Now this is a game with a twist. I love it. I need to read the rules to get more familiar with it, but I did manage to get the hang of it fairly quickly.
Thanks for sharing another piece of art.
The Joyful Programmer
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RE: King's Valley Labyrinth Board Game in QB64 - Donald Foster - 05-26-2015 12:23 PM
I like how the game designer rethought the game and found a way to improve it and developed an extension of it. Mitsuo Yamamoto is a Japanese game designer who uses ceramic tiles for board and pieces. His company is Logy Games. This just 1 of many game he's designed that I want to make.