The QB64 Edition

Full Version: Zombie Adventure BETA - Version 1.00 & 1.02
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This is what Walt and myself have been working our tails off for
all this time. It is what no one has ever seen before completed in
QB64. This will go down in history as the Star Wars of Text Adventures.
Hello Joyful Porgrammer's!

Actually, this game is written entirely in QB64.

It uses SCREEN 12 graphics mode with a 16-color palette. Why you may ask, because we can. But even though we only have a 16-color palette, we can change any of the colors to any RGB color.

It has great background music and some cool background images. We are still working on it so the version Dave posted is a BETA version of it.

We would like to ask everyone to test the game, and give us some feed back on it. We would like to know what people think while the game is still in BETA.

Here is a list of what the game offers so far:
  • Great background music
  • A 16 True-Color color palette
  • Loading screen
  • SAVE & LOAD system
  • A health system
  • Room descriptions change as your health changes
  • The choice of eating people or not
  • Multiple endings
  • Cool backgrounds
  • Old style gaphic effects
  • Capable of using a weapon
  • Your decisions can change the outcome of the game

EDIT: (10/28/16)

Attached to this post is an updated version of the game with a *.PDF that contains a map to the game.

Here are some screenshots as well:











Walter Whitman
The Joyful Programmer
Here you go.
Here's my map.
Zombie Adventure BETA V1.02
-Choose to eat people or not Smile
Seems like a great game.
There are still a few bugs though, otherwise it's a great game.
Thank you for the kind words. The game is 95% complete as
the BETA we are still working out the kinks and bugs. Hopefully,
it'll be completed soon in due time. "whispers" There's going
to be a sequel...
Hello fellow Joyful Programmers,

While Dave & I work hard at perfecting, "Zombie Adventure: Search for Genesis", a group of people on YouTube decided to make a video that not only talks about our BETA version we released for everyone to check out our progress so far, but they actually play the game through. It is a bit embarrassing at moments when they come across a room that is missing some verbiage, or areas that are not finished, but at least they realize it is only a BETA version and not the final version.

I thought I would shared this hour long video with the community:

I really hope this demonstrates some detail of what it is like to create a computer game, and how it feels when the world reviews your work. I know it scared me to start watching it, as I expected the worst.

Walter Whitman
a.k.a. Waltersmind
The Joyful Programmer
Nice game!
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